ChessAgent 0.1
Learnt COMP30024: Artificial Intelligence, and thought to myself
Make bot better than Magnus
Match
Advantage
Equal
Positive means human/white is ahead; negative means agent/black is ahead.
Agent stats
Loading
Games
0
Agent win rate
0%
Human win rate
0%
Draw rate
0%
Abandoned
0%
Avg moves
0
Avg duration
-
Avg final eval
-
Control how the agent works!
Search stats
Alpha-beta minimax with deterministic move ordering.
Last agent search
\(b_{root}=0\)
\(\bar{b}=0\)
\(N_{generated}=0\)
\(N_{expanded}=0\)
\(B_{pruned}=0\)
\(r_{prune}=0\%\)
\(T_{hits}=0\)
\(T_{size}=0\)
Game totals
\(A_{moves}=0\)
\(N_{generated,total}=0\)
\(N_{expanded,total}=0\)
Heuristics
\[ h(s)=1h_1(s) + 1h_2(s) + 1h_3(s) + 1h_4(s) \]
h1: Mobility
\[h_1(s)=M_{agent}(s)-M_{opp}(s)\]
h2: Piece count
\[h_2(s)=P_{agent}(s)-P_{opp}(s)\]
h3: Material
\[h_3(s)=V_{agent}(s)-V_{opp}(s)\]
Pawn 1, knight 3, bishop 3, rook 5, queen 9, king 0.
h4: Center control
\[h_4(s)=C_{agent}(s)-C_{opp}(s)\]
Counts occupying or attacking d4, e4, d5, and e5.